Slowly working on slight updates for the server, while working on my new client.
The client is going to be completing different from endless, and once it's finished I can finally change the name of my project and release it as my own game :D
There's still a lot of work for this, but it's going to be awesome.
EOSEP
Endless-Online Server Emulation Project
Main Server: Offline
Development Server: renazaras.no-ip.org Port: 8078Forum: http://eosep.phpbb3now.com
Thursday, March 31, 2011
Friday, December 31, 2010
Happy New Year
No new updates in a while because I've been busy with Christmas and friends.
I should have some updates in about a week, so look forward to it :)
I should have some updates in about a week, so look forward to it :)
Saturday, December 18, 2010
Server Downtime
Sever has been down this past week or so, due to local internet issues. A lot of people in the area I'm living has been having problems with their internet, and I've been getting speeds of 0.1kb/s to 2kb/s quite regularly lately.
Everything seems to be working again, so I've reactivated the server and away we go.
I don't plan on disappearing again (as much fun as that is) and work will still be made on EOSEP as regularly as I can.
Please remember that I have a real life, and it's very important, full of normal people problems and problems more specific to me and these take priority over EOSEP.
I've been working on EOSEP for a few years now, and I expect it to take a few more, especially with what I envision it to be. The major update that's in heavy development, that you guys won't see any result of until it's finished, will be finally removing the "Endless-Online" tag attached to EOSEP, and release my own game full of awesomeness and win. So look forward to it and have patients :)
Everything seems to be working again, so I've reactivated the server and away we go.
I don't plan on disappearing again (as much fun as that is) and work will still be made on EOSEP as regularly as I can.
Please remember that I have a real life, and it's very important, full of normal people problems and problems more specific to me and these take priority over EOSEP.
I've been working on EOSEP for a few years now, and I expect it to take a few more, especially with what I envision it to be. The major update that's in heavy development, that you guys won't see any result of until it's finished, will be finally removing the "Endless-Online" tag attached to EOSEP, and release my own game full of awesomeness and win. So look forward to it and have patients :)
Friday, December 10, 2010
Updates!
Been a bit busy and real life and havn't had enough time to work on eosep.
Today I've added 4 new npcs to the goblin village, and started working on their drops.
New equipment should be added soon, all though maybe not today, I've got plans in an hour so I'll try to get as much work done as possible until then. :3
Today I've added 4 new npcs to the goblin village, and started working on their drops.
New equipment should be added soon, all though maybe not today, I've got plans in an hour so I'll try to get as much work done as possible until then. :3
Friday, December 3, 2010
Server Crash
Server's crashed a couple of times these last few days, I believe it's due to the pathing system I was testing. So I've removed it.
I'll try a better one later :P
I'll try a better one later :P
Tuesday, November 30, 2010
Devil's Gate
Updated once more, I've redone all the waves.
Now instead of a boss every wave, it's a boss every 5 waves.
The lowest level devil's gate is 10 to 20, and should be a lot more challenging and balanced now.
The event still needs to be started by either Azathoia or I, however it will be automatic soon.
Now instead of a boss every wave, it's a boss every 5 waves.
The lowest level devil's gate is 10 to 20, and should be a lot more challenging and balanced now.
The event still needs to be started by either Azathoia or I, however it will be automatic soon.
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